Adventure Catalog
There are 35 adventures. Run /adventure for a random one. Or type a title, a theme or an element in the scenario option to search. The list shows up to 25 results at a time. With the prefix, give the ID, for example !adv start the-midnight-bakery.
The first 5 adventures have 4 or 5 decisions. The other 30 have 4 decisions and at least 3 different endings. The tables show only the start of each story. They do not show how to win. For the rules of the game, read adventure-game.md.
1. The First Five
| Adventure | ID | What happens | Element | Risk |
|---|---|---|---|---|
| The Goblin Bazaar of Whispers | the-goblin-bazaar | Bargain beneath the city, outwit smugglers, and carry your prize past the sewer guards. | Shadow / Lightning | Balanced |
| The Sunken Shrine of Leviathans | the-sunken-shrine | Enter a shrine beneath the tide and decide what its ancient guardian is owed. | Water / Ice | Balanced |
| The Cursed Crypt of the Forgotten King | the-cursed-crypt | Stand before a forgotten king whose gifts and curses share the same glittering crown. | Light / Shadow | High risk |
| The Celestial Peaks of Aether | the-celestial-peaks | Climb through crystal caves and lightning storms to the star-bloom altar. | Lightning / Earth | Balanced |
| The Highwayman’s Ambush | the-bandit-ambush | Turn a roadside ambush into a dangerous opportunity—or find a way home. | Fire | High risk |
2. The Other Thirty
| Adventure | ID | What happens | Element | Risk |
|---|---|---|---|---|
| The Clockwork Orchard | the-clockwork-orchard | Help a mechanical orchard decide who deserves its last harvest. | Lightning | Balanced |
| The Lantern Marsh | the-lantern-marsh | Guide a missing ferry through lights that remember the dead. | Light | Balanced |
| The Glass Desert | the-glass-desert | Recover a caravan’s water before the dunes turn sunlight against it. | Earth | High risk |
| The Wandering Library | the-wandering-library | Convince a walking library to return a village’s stolen ending. | Shadow | Safe |
| The Ember Forge | the-ember-forge | Repair a forge whose fire has begun forging its own chains. | Fire | High risk |
| The Moonlit Menagerie | the-moonlit-menagerie | Find out why the moon-beasts have opened their cages. | Light | Safe |
| The Storm Train | the-storm-train | Stop a runaway train before its conductor becomes the storm. | Lightning | High risk |
| The Coral Court | the-coral-court | Resolve a pearl dispute before an underwater kingdom closes its gates. | Water | Balanced |
| The Hollow Theater | the-hollow-theater | Help a haunted troupe perform an ending its audience never heard. | Shadow | Balanced |
| The Frostbound Lighthouse | the-frostbound-lighthouse | Relight a beacon while its keeper tries to hold back the thaw. | Ice | High risk |
| The Sleeping Colossus | the-sleeping-colossus | Help a village built on a giant survive its first waking breath. | Earth | High risk |
| The Mushroom Post | the-mushroom-post | Deliver a letter that keeps changing its address. | Earth | Safe |
| The Silver Mill | the-silver-mill | Discover why a village mill is grinding moonlight instead of grain. | Water | Balanced |
| The Thorn Castle | the-thorn-castle | Untangle a castle’s curse without mistaking its gardener for its prisoner. | Earth | Balanced |
| The Starfall Crater | the-starfall-crater | Choose the fate of a fallen star before scavengers dismantle it. | Light | High risk |
| The Paper Palace | the-paper-palace | Save a folded kingdom from rain and an impossible royal order. | Water | Balanced |
| The Dragon Kitchen | the-dragon-kitchen | Prepare a peace feast for a dragon who has lost her flame. | Fire | Safe |
| The Drowned Bell | the-drowned-bell | Find the right voice to ring a flooded village back to shore. | Water | High risk |
| The Mirror Lake | the-mirror-lake | Cross a reflection that offers to undo someone else’s winter. | Ice | Balanced |
| The Ash Caravan | the-ash-caravan | Lead a trade caravan through an ash storm with one lantern left. | Fire | High risk |
| The Windmill Sky | the-windmill-sky | Keep a floating granary from drifting into a storm. | Lightning | Balanced |
| The Forgotten Observatory | the-forgotten-observatory | Finish an astronomer’s warning before a comet passes unnoticed. | Light | Balanced |
| The Silk Labyrinth | the-silk-labyrinth | Find a missing weaver inside a maze that repairs itself. | Shadow | High risk |
| The Honey Citadel | the-honey-citadel | Uncover why a honey kingdom’s workers have stopped singing. | Earth | Safe |
| The Ghost Regatta | the-ghost-regatta | Race spectral boats whose captains disagree about the finish line. | Water | Balanced |
| The Basalt Garden | the-basalt-garden | Restore a stone garden without breaking what its statues protect. | Earth | Balanced |
| The Midnight Bakery | the-midnight-bakery | Catch a pastry thief before the bakery accidentally serves stolen dreams. | Shadow | Safe |
| The Thunderstep Arena | the-thunderstep-arena | Enter a storm trial where listening matters as much as strength. | Lightning | High risk |
| The Last Snowglobe | the-last-snowglobe | Enter a miniature winter before its cracked sky falls apart. | Ice | Balanced |
| The Dawn Archive | the-dawn-archive | Release a stolen sunrise before the coast forgets what morning is. | Light | Balanced |
3. Pictures
Each adventure shows a picture of its place. The files are in assets/adventure/scenes/. Keep this folder with the bot. Without a picture, the story still works as text.